005 |
|
20190829090051.0 |
020 |
|
|a9781250115270|q(paperback)
|
020 |
|
|a1250115272|q(paperback)
|
040 |
|
|aKCIS|beng|cKCIS|eAACR2
|
041 |
0
|
|aeng
|
082 |
04
|
|a813/.6|223
|
100 |
1
|
|aGout, Leopoldo,|eauthor.
|
245 |
14
|
|aThe game /|cLeopoldo Gout.
|
246 |
3
|
|aGenius.|pThe game
|
250 |
|
|aFirst Square Fish edition.
|
260 |
1
|
|aNew York :|bSquare Fish,|c2017.
|
264 |
4
|
|c©2016
|
300 |
|
|a294 pages ;|c21 cm.
|
490 |
1
|
|aGenius ;|v1
|
500 |
|
|aOriginally published : 2016.
|
520 |
|
|aThree underprivileged young prodigies from across the world with incredible skills in technology and engineering team up to become the heroes the world never knew they cold be. Get ready for Zero Hour as 200 geniuses from around the world go head to head in a competition hand-devised by India's youngest CEO and visionary. The Players:Rex: One of the best programmers/hackers in the world, this 16-year-old Mexican-American is determined to find his missing brother. Tunde: This14-year-old self-taught engineering genius has drawn the attention of a ruthless military warlord by single-handedly bringing electricity and internet to his small Nigerian village. Painted Wolf: One of China's most respected activist bloggers, this mysterious 16-year-old is being pulled into the spotlight by her father's new deal with a corrupt Chinese official. The Stakes: Are higher than you can imagine. Like life and death. Welcome to the revolution. And get ready to run.
|
650 |
0
|
|aContests|vJuvenile fiction.
|
650 |
0
|
|aTechnology|vJuvenile fiction.
|
650 |
0
|
|aGenius|vJuvenile fiction.
|
650 |
0
|
|aYoung adult fiction.
|
655 |
7
|
|aAction and adventure fiction.|2lcgft
|
981 |
|
|aLexile HL690L
|
981 |
|
|aLexile 690
|
983 |
|
|aKCIS
|
095 |
|
|aHL|bHLES |cHE006990|dGEN|eG331|lv.1|pSF|tDDC
|