008 |
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190812s2016 nyu d 000 1 eng |
010 |
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|a2014049485
|
020 |
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|a9781481431859|q(pbk)
|
020 |
|
|a9781481431842|q(hc)
|
040 |
|
|aKCIS|beng|cKCIS|eAACR2
|
041 |
0
|
|aeng
|
042 |
|
|alcac|apcc
|
050 |
00
|
|aPZ7.1.W415|bAsc 2016
|
082 |
00
|
|a[Fic]|223
|
095 |
|
|aHL|bHLEF|cHE009264|dWAT|eW337:2|pFIC|tDDC
|
100 |
1
|
|aWatson, C. G.,|eauthor.
|
245 |
10
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|aThe Absoluteness of Nothing /|cC.G. Watson.
|
246 |
13
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|aAscending the Boneyard
|
250 |
|
|aFirst Simon Pulse hardcover edition.
|
260 |
1
|
|aNew York :|bSimon Pulse,|c2016.
|
300 |
|
|a261 pages ;|c22 cm
|
520 |
|
|aOverwhelmed by a series of losses, including an accident that left his brother in a wheelchair, his father's abuse, and his mother's departure, sixteen-year-old Tosh escapes into a video game but soon, the game becomes much more real than his life.
|
521 |
1
|
|aAges 14 up.
|
650 |
1
|
|aBrothers|vFiction.
|
650 |
1
|
|aFamily problems|vFiction.
|
650 |
1
|
|aLoss (Psychology)|vFiction.
|
650 |
1
|
|aPeople with disabilities|vFiction.
|
650 |
1
|
|aVideo games|vFiction.
|
650 |
1
|
|aVirtual reality|vFiction.
|
981 |
|
|aLexile 880L
|
981 |
|
|aLexile 880
|
983 |
|
|aKCIS
|