008 |
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220720s2019 nyua j 000 1 eng d |
020 |
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|a9780062872180
|
040 |
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|aKCIS|beng|cKCIS|eAACR2
|
041 |
0
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|aeng
|
082 |
0
|
|aSF
|
100 |
1
|
|aO'Donnell, Tom,|eauthor
|
245 |
10
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|aHomerooms & hall passes :|bHeroes Level Up /|cby Tom O'Donnell
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250 |
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|aFirst edition
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260 |
1
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|aNew York, New York :|bBalzer + Bray, an Imprint of HarperCollins Publishers,|c[2019]
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300 |
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|a337 pages :|billustrations ;|c22 cm
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490 |
1
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|aHomerooms and Hall Passes ;|v2
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500 |
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|aIllustrated endpapers
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520 |
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|a"In the mystical realm of Bríandalör, every day the brave and the bold delve into hidden temples or forgotten dungeons, battling vile monsters and evil wizards to loot their treasure hoards for sweet, sweet magic items. But in their free time, our heroes--Thromdurr the mighty barbarian, Devis the shifty thief, Vela the noble paladin, Sorrowshade the Gloom Elf assassin, and Albiorix the (good!) wizard--need to relax and unwind. That's why they meet up once a week to play Homerooms & Hall Passes: a role-playing game where they assume the characters of average American eighth graders. But when the five young adventurers are magically transported into their H&H game by an ancient curse, they must band together to survive their toughest challenge yet: middle school. Who knew that battling ogres would be easier than passing algebra or navigating the cafeteria social scene? They must use what they've learned from playing Homerooms & Hall Passes to figure out how to save their game world (which might actually be real...)."--|cPublisher's description
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521 |
1
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|aAges 8-12
|
650 |
0
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|aMiddle school students|vJuvenile fiction
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650 |
0
|
|aMiddle schools|vJuvenile fiction
|
650 |
0
|
|aRole playing|vJuvenile fiction
|
650 |
0
|
|aFantasy games|vJuvenile fiction
|
655 |
7
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|aFantasy fiction.|2lcgft
|
655 |
7
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|aHumorous fiction.|2lcgft
|
983 |
|
|aKCIS
|
983 |
|
|aJ1110328003
|
095 |
|
|aHL|bHLES |cHE012564|dHOM|eH766|lv.2|pSF|tDDC
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