Characteristics of Games offers a new way to understand games: byfocusing on certain traits--including number of players, rules, degrees of luck and skill needed,and reward/effort ratio--and using these characteristics as basic points of comparison and analysis.These issues are often discussed by game players and designers but seldom written about in anyformal way. This book fills that gap. By emphasizing these player-centric basic concepts, the bookprovides a framework for game analysis from the viewpoint of a game designer. The book shows whatall genres of games--board games, card games, computer games, and sports--have to teach each other.Today's game designers may find solutions to design problems when they look at classic games thathave evolved over years of playing. Characteristics of Games--written by three ofthe most prominent game designers working today--will serve as an essential reference for gamedesigners and game players curious about the inner workings of games. It includes exercises (whichcan also serve as the basis for discussions) and examples chosen from a wide variety of games. Thereare occasional mathematical digressions, but these can be skipped with no loss of continuity.Appendixes offer supplementary material, including a brief survey of the two main branches ofmathematical game theory and a descriptive listing of each game referred to in the text.
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Skaff Elias is Vice President of Three Donkeys LLC, a game design,development, and consulting company. Richard Garfield, mathematics professor andgame designer, is the creator of many card games, including Magic: The Gathering, aswell as the board game RoboRally. K. Robert Gutschera is Lead Designer at SecretIdentity Studios.
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