008 |
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211008s2020 flua b 001 0 eng c |
010 |
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|a2019013713
|
020 |
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|a9781138632059|q(paperback)|cNT$2280
|
040 |
|
|aKCIS|beng|cKCIS|eAACR2
|
041 |
0
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|aeng
|
050 |
00
|
|aQA76.76.C672|bS34 2020
|
082 |
0
|
|a794.81536|bSch26|y2020
|
095 |
|
|aHL|bHLEN|cHE016551|d794|eSCH|pB|tDDC
|
100 |
1
|
|aSchell, Jesse,|eauthor.
|
245 |
14
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|aThe art of game design :|ba book of lenses /|cJesse Schell.
|
250 |
|
|aThird edition.
|
250 |
|
|aTenth anniversary.
|
260 |
|
|aBoca Raton :|bCRC Press, Taylor & Francis Group,|cc2020.
|
300 |
|
|axlii, 610 pages :|billustrations (some color) ;|c24 cm.
|
336 |
|
|atext|btxt|2rdacontent.
|
337 |
|
|aunmediated|bn|2rdamedia.
|
338 |
|
|avolume|bnc|2rdacarrier.
|
504 |
|
|aIncludes bibliographical references (pages 595-600) and index.
|
520 |
|
|aPresents over 100 sets of questions, or different lenses, for viewing a game's design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. New to this edition: many great examples from new VR and AR platforms as well as examples from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more.
|
650 |
0
|
|aComputer games|xDesign.
|
650 |
7
|
|aCareer
|
650 |
7
|
|aProfession
|
650 |
7
|
|aStaff spirit
|
983 |
|
|aKCIS
|